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How to run a design sprint | Figma Blog

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Design sprints help teams solve complex problems quickly by combining alignment, ideation, prototyping, and user testing within a fixed timeframe, typically five business days. The method emphasizes one clearly defined challenge, a small cross-functional team, and rapid validation of ideas. Effective preparation is essential: the better the brief, research, agenda, and logistics, the more productive the sprint will be.

What a Design Sprint Is

  • A structured process for solving major problems through:
    • Designing
    • Prototyping
    • User research
    • User testing
  • Usually runs for five business days with clear goals and deliverables.
  • Follows six phases:
    • Understand
    • Define
    • Sketch
    • Decide
    • Prototype
    • Validate
  • Teams may adapt the framework based on their existing knowledge, timeline, and goals.

Origins of the Google Design Sprint

  • The methodology was developed at Google to strengthen UX culture and design leadership.
  • It draws from:
    • Traditional UX practices
    • IDEO
    • Stanford’s d.school
    • Business strategy
    • Psychology
  • Its modern form is flexible and can be tailored to different organizations and challenges.

Preparing the Sprint

Preparation should take roughly as much effort as the sprint itself; teams should reserve planning time before the workshop begins.

Write a Focused Brief

  • Define the problem, goals, deliverables, agenda, and methods.
  • Include relevant project background and existing research.
  • Focus on one major challenge and frame it as a specific question.
  • For example, replace “Make our homepage more shoppable” with “Redesign a user flow to increase conversion.”

Assemble the Right Team

  • Keep the group to approximately five to seven people.
  • Include people responsible for implementing the outcome afterward.
  • Typical participants include:
    • UX designers
    • User researchers
    • Product managers
    • Developers
    • Relevant leaders
  • Larger organizations can divide participants into smaller teams working on the same problem.

Create the Agenda

  • Use the six sprint phases as the basic structure.
  • Adjust the time allocation according to the team’s knowledge and objectives.
  • For example, a team familiar with the problem may shorten Understand and spend more time prototyping.

Prepare Visual References

  • Gather screenshots, competitor or inspirational examples, data, research summaries, and other relevant material.
  • Make these references easily accessible throughout the sprint, whether in a presentation or another shared format.

Compile User Research

  • Existing and exploratory research gives the team evidence to guide ideas.
  • Research can reveal:
    • What users want
    • How they currently use the product
    • Which behaviors or experiences need to change
  • This information provides the foundation for the Understand phase.

Schedule Lightning Talks

  • Invite internal presenters or outside experts to provide focused perspectives.
  • Talks should generally last 10–15 minutes.
  • Useful topics include customer-support findings, competitive analysis, and product-performance data.
  • Presenters can join remotely by audio or video if necessary.

Set Up the Workspace

  • Choose a bright, flexible space that supports creativity and collaboration.
  • Ensure there is room for whiteboards, visual references, and rearranged furniture.
  • Changing locations during the week—such as working from a café or park—can add variety.

Plan an Icebreaker and Supplies

  • Use an icebreaker to help participants become comfortable and encourage creative thinking.
  • Prepare all necessary workshop supplies before the sprint begins.

A successful design sprint depends on disciplined scope, the right cross-functional participants, useful research, and thoughtful facilitation. Teams should treat planning as a core part of the process rather than an administrative task.

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