Bill Atkinson’s 10 Rules for Making Interfaces More Human | Figma Blog (opens in new tab)
Paula Scher’s 10 rules for play Maker Stories Thought leadership Tips & inspiration Brainstorming Config
16 posts
Paula Scher’s 10 rules for play Maker Stories Thought leadership Tips & inspiration Brainstorming Config
Practice, a book on design and craft by Figma Inside Figma Config Culture Thought leadership Design Writing
Navigating the intersection of design and business: A conversation with Airbnb’s Brian Chesky Insights Config Thought leadership Product management Design Leadership
The rise of the generalist Insights Writing Design Engineering Thought leadership
The Duolingo method: Collaboration as a core practice Working Well Product management Engineering Thought leadership
The Duolingo method: Collaboration as a core practice Working Well Product management Engineering Thought leadership
Peter Yang’s 10 rules for making products that customers love Maker Stories Product management Career & education Thought leadership Tips & inspiration Brainstorming Meetings
Meet the maker: Marcin Wichary Inside Figma Profiles & interviews Writing Typography Thought leadership Culture
Welcome to The Prompt Inside Figma AI Culture Thought leadership Writing Design Engineering Config
Running up that hill: Creativity, AI, and the human pursuit of uphill thinking Maker Stories AI Thought leadership Design thinking Research Culture
Navigating the intersection of design and business: A conversation with Airbnb’s Brian Chesky Insights Config Thought leadership Product management Design Leadership
Q&A with Dantley Davis Insights Config Design Profiles & interviews Thought leadership
The year ahead: a conversation with Soleio, Julie Zhuo, and May-Li Khoe Insights Tips & inspiration Product management Profiles & interviews Thought leadership Design
Q&A with Dantley Davis Insights Config Design Profiles & interviews Thought leadership
Q&A with Robyn Kanner Insights Config Design Profiles & interviews Thought leadership