User Experience

165 posts

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AI + Design: Figma Users Tell Us What’s Coming Next | Figma Blog

Generative AI’s impact will depend not only on technical capability but also on how effectively it is designed into products and everyday workflows. A Figma survey of more than 1,800 designers, developers, and executives shows high expectations for AI, but limited evidence that current implementations are delivering meaningful value. The findings point to a risk of “AI feature fatigue” and suggest that thoughtful, user-centered design will determine whether AI becomes genuinely useful. ## Survey Scope and Methodology - Figma surveyed more than 1,800 users between February 26 and March 3, 2024. - Participants included designers, developers, and executives across the US, Canada, Australia, the UK, Japan, France, and Germany. - The research examines how organizations view AI’s near-term impact and how teams are incorporating it into products. ## High Expectations, Limited Results - 89% of respondents expect AI to affect their company’s products or services within 12 months. - 37% anticipate a “significant or transformative” impact. - Executives are especially likely to view AI as important to company goals. - Despite this optimism, 72% of people whose products include AI say it has only a minor or non-essential role. - Only about one-third report improvements in business metrics such as revenue, costs, or market share. - Fewer than one-third say they are proud of what they have shipped. ## The Risk of AI Feature Fatigue - Figma researchers observed growing indifference toward adding “yet another AI feature.” - More than 20% of teams building AI products identify failure to solve a real user need as a major challenge. - This concern is particularly strong among designers. - Fewer than half of respondents working on AI products or features have shipped anything, indicating that a larger wave of AI products may still be coming. - Organizations risk flooding the market with novelty features that users do not find useful. ## Designing AI Into Existing Products - One-third of respondents rank integrating AI coherently into existing products as a top challenge. - Simply adding AI without improving the overall user experience is unlikely to drive adoption. - Teams need to help users understand: - What AI tools are available - When those tools are useful - How AI improves existing workflows - The article uses ChatGPT as an example: its rapid adoption was driven partly by a simple, accessible conversational interface, even though the underlying model capabilities already existed. - Good design can make powerful technology more approachable, aligned with user expectations, and easier to use. ## Practical Implication AI products are more likely to succeed when they address concrete user problems rather than adding AI for its own sake. Organizations should prioritize coherent product integration, clear user experiences, and measurable improvements over ambitious but disconnected features.

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Nicole Boettcher’s Figma-Designed Quilts | Figma Blog

Nicole Boettcher, a former product designer, uses Figma to design and plan her quilts. Her UX background leads her to carefully map patterns, colors, measurements, and sewing steps before cutting fabric. Figma helps her iterate quickly, reduce waste, and translate digital layouts into precise handmade pieces. ## From Product Design to Quilting - During the pandemic in 2021, Nicole left product design at Artsy and began learning to quilt. - She taught herself through online tutorials and beginner patterns. - As her projects grew more ambitious, she turned to Figma to create original designs. - She designs roughly 80% of each quilt digitally before cutting any fabric. ## Building Designs in Figma - Nicole often starts with a traditional quilt block and experiments with its shapes, colors, and proportions. - She maintains a Figma color library using swatches from fabric manufacturers. - Existing fabric supplies influence her palette and pattern choices. - Figma makes it easy to recolor sections, adjust layouts, and create many variations. - Plugins such as Random Colors Fill help her explore different palettes. - Auto layout allows her to move or modify entire rows of a quilt grid at once. ## Planning Fabric and Construction - Once a design is finalized, Nicole duplicates it and breaks it into individual pieces. - The Count Things plugin helps calculate quantities, such as the number of rectangles and squares required. - Pixels in her Figma files correspond to inches in the physical quilt. - She plans cuts carefully to minimize scraps and use fabric efficiently. - She adds a quarter-inch seam allowance to each side of every piece before estimating fabric requirements. - She also rearranges pieces digitally to determine an efficient sewing sequence and reduce unnecessary steps. ## Inspiration and Influences - Nicole draws inspiration from quilting books and artists on Instagram. - She recommends exploring Amish quilts and Gee’s Bend quilts. - Favorite sources include accounts focused on vintage quilts and contemporary textile artists. Figma gives Nicole a bridge between digital product design and physical craft: it lets her experiment freely while preserving the precision quilting requires. For complex, material-intensive projects, digitally planning patterns and construction can save both time and fabric.

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What Is a Design System | Design Systems 101 | Figma Blog

Design systems provide a shared foundation for designing and building consistent digital products. They combine principles, visual standards, reusable components, documentation, and development guidance to reduce duplication and prevent confusing or fragmented user experiences. Rather than limiting creativity, a well-designed system gives teams a common language and lets them focus on solving higher-level product problems. ## What a Design System Is - A design system is a collection of building blocks, standards, resources, and processes that guide product design and development. - It acts as a blueprint for an organization’s product ecosystem, covering: - Design tokens and technical specifications - Documentation and best practices - UX principles and decision-making processes - Brand, accessibility, and usability guidance - Its goal is to make products more consistent while reducing the time spent recreating common elements and patterns. ## The Three-Level Structure ### 1. The Design System - The highest-level container includes the organization’s overall guidance and evolving processes. - It may include design principles, documentation, technical specifications, tokens, and product-development standards. ### 2. Component and Pattern Libraries - Component libraries contain reusable interface elements such as buttons, input fields, and other UI controls. - Pattern libraries describe broader solutions, such as navigation flows, layouts, and data-display approaches. - These libraries can include: - Templates and layouts - Interaction patterns - Design components - Code snippets - Technical specifications - Usage documentation - They connect design and development by translating design intent into implementable code and shared practices. ### 3. Foundational Elements - Foundational elements establish the product’s visual language and voice. - Common examples include: - Color - Typography - Icons and logos - Illustrations - Voice and tone - Brand guidelines - Accessibility standards ## Design Systems Versus Related Resources - A component library focuses on individual UI elements, while a pattern library addresses complete interface solutions or user flows. - A design system is broader than a style guide: - Style guides mainly document visual elements such as colors, typography, and imagery. - Design systems also include components, coding standards, usability guidance, processes, and documentation. ## More Than Visual Consistency - Design systems influence the full user experience, not just appearance. - Consistent colors, icons, button behavior, language, and layouts help users understand and navigate products more easily. - The article challenges the idea that design systems eliminate creativity or force every design to look identical. - Instead, they handle repeated design and implementation decisions so designers can spend more time addressing unique product and user needs. A practical design system should be treated as an evolving shared foundation rather than a static style guide. Combining reusable components with clear standards, documentation, accessibility guidance, and development support helps teams scale product work without sacrificing consistency or usability.

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Shipping Hype: PMs on What it Takes to Bring AI Features to Market | Figma Blog

AI’s rapid rise has pressured companies to launch features quickly, but hype alone does not produce useful products. Product leaders at Figma, Asana, Duolingo, and LinkedIn argue that successful AI development starts with real user problems, clear definitions, and realistic expectations about current models. AI should be treated as a tool for improving valuable workflows—not as a solution looking for a problem. ## Start with User Problems - Teams should identify user needs before deciding whether AI belongs in the feature. - Figma PM Conor Woods recommends asking: - Can the problem benefit from a large existing data set? - Is some margin of error acceptable? - Is AI genuinely improving the experience, or merely hiding poor UX? - LLMs are well suited to tasks such as organizing information and generating summaries, but they are unreliable when perfect accuracy is required or when they must invent entirely new experiences. - AI-generated inaccuracies and hallucinations are unavoidable with current models, making AI inappropriate for high-stakes, precision-critical tasks. - Asana uses a simple test: does the feature save users meaningful time? - Its Smart Status feature drafts project updates, reducing a task from roughly 20 minutes per week to two minutes and making the return on investment immediately clear. ## Specify the Problem Precisely - Generative AI can serve many different underlying needs, which makes vague feature descriptions dangerous. - Saying “we’ll summarize text” leaves open important questions about the user’s actual goal. - A user might want a summary to: - Understand a document’s subject - Identify action items - Extract decisions or other specific information - Product teams need to define the desired outcome and detailed use case rather than relying on broad descriptions of AI capabilities. - Greater specificity helps designers, engineers, and stakeholders develop a shared understanding of what the feature should do. AI features are most effective when they address a concrete, measurable user problem and acknowledge the limits of current models. Teams should define the user outcome first, then determine whether AI is the appropriate and trustworthy way to achieve it.

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Tap into Shortcuts With a New Custom Keyboard from Figma x Work Louder | Figma Blog

Mechanical keyboards offer tactile feedback, customization, and personal expression that standard keyboards lack. Figma partnered with Work Louder to apply those qualities to creative workflows, especially canvas navigation and shortcuts that often strain users’ hands. The resulting Creator Micro keyboard is designed as a tactile alternative to a trackpad, making Figma shortcuts faster, more memorable, and more enjoyable. ## Why Standard Keyboards Fall Short for Creative Work - Traditional QWERTY keyboards evolved from typewriters and were designed primarily for office writing. - Creative software introduced complex shortcuts that can force users into awkward, finger-stretching combinations. - Mechanical keyboards restore personality through customizable: - Colors and keycaps - Layouts - Lighting - Switches and tactile feedback - Figma argues that tools for creative work should support both efficiency and personal expression. ## The Figma x Work Louder Collaboration - Figma partnered with Montréal-based modular keyboard company Work Louder. - The goal was not to move Figma into hardware or make expensive equipment necessary for collaboration. - Instead, the collaboration responds to Figma users who already rely heavily on mechanical keyboards and shortcuts. - The product is a customized version of Work Louder’s Creator Micro keyboard. ## A Keyboard Designed for Canvas Navigation - Figma users spend much of their time navigating files with a mouse rather than typing. - The Creator Micro therefore functions more like an alternative trackpad than a conventional keyboard. - It includes: - 12 programmable keys - Two rotary encoders - Support for 48 different shortcuts - Figma contains more than 150 possible shortcuts, so the device focuses on frequently used commands rather than attempting to reproduce every shortcut. ## Building Muscle Memory Through Tactile Feedback - The keys are arranged in a grid, making shortcut locations easier to mentally map. - Physical buttons and rotary dials provide feedback without requiring users to look down. - Repeated tactile interactions help users develop muscle memory more quickly. - Figma and Work Louder emphasize that shortcut learning should feel enjoyable rather than like memorizing commands users may soon forget. The Creator Micro illustrates how thoughtful hardware can make digital creative work feel more physical, intuitive, and engaging. For users who rely heavily on Figma shortcuts and canvas navigation, a customizable tactile controller may offer a faster and more enjoyable workflow without changing how Figma itself is accessed.

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The Art of the Professional Pivot | Figma Blog

The article presents professional pivots as normal career adjustments rather than dramatic reinventions. Through six creatives’ stories, it shows how people can redirect their careers by reframing their approach, returning to a familiar company in a new role, or making larger changes. The central message is that pivots can help professionals align their skills and interests more effectively with their work. ## The Reframe: Small Changes with Big Effects A reframe changes how someone approaches their existing role without requiring a complete career change. - Ry Reid moved from customer support into UX writing, later working at Pinterest, Spotify, and Uber Eats. - At Uber Eats, Ry struggled to persuade colleagues through written proposals and was passed over for promotion. - A design manager suggested visualizing ideas instead of explaining them in documents. - Ry began creating rough concepts with pen and paper and Google Slides, then sharing them with colleagues. - This shift helped Ry communicate more effectively and contributed to their proposed user experience being adopted. - The experience showed that presenting an idea and polishing it into a finished design are different skills. ### Lessons from the Reframe - Accept difficult feedback and investigate why opportunities were missed. - Seek advice from mentors in adjacent disciplines. - Test a new approach in low-risk situations. - Expect some discomfort when developing unfamiliar skills. ## The Boomerang: Changing Roles in a Familiar Environment A boomerang involves making a substantial career change while returning to—or remaining within—a company whose culture and operations are already familiar. - Erica Simunovic first worked at Tatari in people operations. - After five years and completing a product design bootcamp, she returned to the same company as a product designer. - Her story illustrates how an existing relationship with an organization can reduce some of the risks of starting over in a new discipline. - The article frames this path as a way to pursue significant change while retaining familiarity with the workplace. ## The Article’s Broader Career-Pivot Framework The six profiles represent different forms of professional change: - **The reframe:** Adjusting perspective or working methods. - **The boomerang:** Taking on a new role at a familiar company. - **The unfolding:** Making a deeper, more personal leap. - **The stretch:** Exploring unfamiliar opportunities. - **The hard left:** Changing direction completely. - **The blend:** Combining experiences, skills, and professional networks. A practical approach is to begin with the smallest change that addresses the problem: seek candid feedback, experiment with adjacent skills, and use existing relationships where possible.

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Figma’s State of the Designer Report 2023 | Figma Blog

Designers appear more satisfied and optimistic despite the disruption of the past three years. Figma’s survey of 470 designers in Europe and Asia–Pacific examines how remote and hybrid work have affected collaboration, productivity, career prospects, and fulfillment. Its central conclusion is that designers are adapting successfully, while the growing strategic importance of design is improving both morale and opportunity. ## Remote Work and Job Satisfaction - 69% of designers report greater job satisfaction than before the pandemic. - Individual contributors are especially positive: 82% say their satisfaction has improved. - Designers generally feel more in control of where and how they work. - Many believe their workflows and ability to create high-quality digital products have improved, even as remote work has become more common. - Group meetings and collaborative design practices are helping teams work together remotely. ## Design’s Growing Influence - Nearly five times as many designers feel more positive about the design profession as feel more negative. - Design is increasingly viewed as a business-wide way of thinking rather than a function limited to one department. - Visible support from CEOs and other executives reinforces designers’ sense that their work is strategically important. - Leaders who participate in design files, give direct feedback, and experience product development firsthand create stronger connections with design teams. ## Improved Career Prospects - 69% of respondents say their employment options have improved or greatly improved. - Designers are encouraged by organizations placing design at the center of product and business decisions. - The profession’s growing influence is changing how designers view their roles and future opportunities. The report suggests that remote collaboration and increased executive engagement have helped designers feel more satisfied, empowered, and optimistic. Organizations can build on this momentum by supporting flexible work, investing in collaborative practices, and treating design as a core part of business strategy.

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Dan Mall’s 10 Principles for a Worthy Design Career | Figma Blog

Dan Mall’s approach to a worthwhile design career centers on deliberate choices, continuous learning, and using experience strategically. He argues that designers should pursue goals that genuinely matter, improve their odds by leveraging their existing advantages, and define the desired outcome before beginning. His career across agencies, startups, teaching, and writing illustrates how varied experiences can reinforce one another. ## A Career Built Through Experimentation - Mall’s 25-year career has included agency work, entrepreneurship, teaching, apprenticeships, and authorship. - He views each role and project as an opportunity to learn, solve problems creatively, and grow personally. - His work includes founding an agency, launching startups, teaching thousands of students, and writing books about pricing, design systems, and scalable design. - Continuous learning means more than following trends; it involves expanding one’s capabilities and finding better ways to solve problems. ## Identify Worthy Goals - Before committing to an endeavor, Mall asks: - What outcome do I envision? - Will that outcome leave me better off? - He considers goals most worthwhile when they are thrilling, important, and daunting, following Michael Bungay Stanier’s framework. - His decision to start an agency grew from a desire to spend more time with his family while creating a more flexible career. - Excitement is especially important to him: if an idea does not inspire him, he generally does not pursue it. ## Place Bets on Unfair Advantages - Every decision is a bet because choosing one path means giving up others and accepting an opportunity cost. - Designers can improve their chances by choosing opportunities that exploit their strengths, such as: - Expertise - Reputation - Relationships and network - Resources - Unique insights - Mall’s agency benefited from his prior agency experience, established reputation, and steady client base. - He references the MILES framework for identifying advantages: - Money - Intelligence and insight - Location and luck - Education and expertise - Status - His experience running a design-at-scale agency gave him similar advantages when launching Design System University. ## Begin With the End in Mind - Mall follows Stephen Covey’s principle of defining the desired destination before starting. - When he began conference speaking, he set a specific goal: eventually speak at An Event Apart, whose speakers he admired and whose work influenced his development. - Clear, achievable outcomes help turn broad ambitions into focused career decisions. A practical takeaway is to choose goals that genuinely excite you, assess the advantages you already possess, and define success before investing significant time and energy.

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The Long and Short of It: Issue no.1 | Figma Blog

Figma’s first editorial issue argues that personal and professional growth often comes from stepping outside conventional roles, metrics, and workflows. It highlights human creativity in an AI era, alternative career paths, unconventional organizational structures, and the danger of reducing work to easily measured outcomes. The overall conclusion is that progress requires embracing ambiguity, risk, and broader definitions of success. ## Human Creativity in the Age of AI - John Maeda argues that people remain valuable because they think in circuitous, non-linear ways. - Unlike machines optimized for efficiency and shortcuts, humans can make unexpected creative leaps. - This “uphill thinking” involves greater uncertainty and risk, but can produce greater rewards. - The accompanying discussion explores how designers can work with AI without abandoning distinctly human innovation. ## UX Design as a Second Chance - CROP, a California nonprofit, trains formerly incarcerated people for careers in UX design. - Its program uses Figma to provide practical skills and an alternative path into the technology industry. - Fellow Ron Scott, released after 27 years in prison, sees product design as a way to influence how people interact with technology. - The program also reflects a broader belief that more people should have a voice in shaping products and services. ## Challenging Conventional Product Roles - Airbnb CEO Brian Chesky’s Config talk described how he helped rescue Airbnb by emphasizing design and eliminating the traditional product management function. - The decision sparked debate about the relationship between designers and product managers. - Figma presents the issue less as a true rivalry than as an opportunity to question inherited workplace structures. - Industry leaders suggest that teams may benefit from abandoning rigid titles and recognizing that everyone is working toward the same goal. ## Rethinking Productivity and Perspective - The issue points to criticism from Gergely Orosz and Kent Beck of attempts to measure developer productivity through narrow, quantifiable outcomes. - It asks whether an apparently unproductive colleague might instead be judged by an inadequate definition of success. - A reference to filmmaker Wong Kar Wai reinforces the importance of framing: what is excluded from view can matter as much as what is visible. ## Making Space for Better Ideas - The closing reflection argues that conversational interfaces such as ChatGPT can confine thinking to “chat boxes.” - Product designer Aosheng Ran suggests that giving ideas more space could reveal possibilities missed by conventional text-based interaction. Figma’s issue recommends looking beyond labels, efficiency metrics, and established roles. In practice, that means protecting room for creative detours, evaluating work more thoughtfully, and using technology to expand—not narrow—human possibilities.

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Meet the nonprofit training formerly incarcerated people for careers in UX design | Figma Blog

CROP Organization is a nonprofit helping formerly incarcerated people rebuild their lives through holistic reentry support and UX design training. Its year-long Ready 4 Life program combines personal development, career preparation, employment services, and stable housing, using Figma to open pathways into tech. The organization argues that access to education, tools, mentorship, and opportunity can reduce recidivism and challenge assumptions about what formerly incarcerated people can achieve. ## CROP’s Mission and Ready 4 Life Program - Creating Restorative Opportunities and Programs (CROP) was founded in Oakland by people with extensive personal experience of incarceration. - The organization addresses gaps in reentry services, where housing, employment, counseling, and other support are often fragmented. - Its Ready 4 Life program provides: - Personal development - Career training - Employment services - Stable housing - The first cohort included 12 fellows living in apartments on CROP’s West Oakland residential and training campus. - Fellows also receive personal coaches and a monthly stipend. ## Founding the Organization Through Lived Experience - CROP’s founders collectively spent roughly 100 years incarcerated. - After one founder’s release exposed serious weaknesses in existing reentry services, the group designed a more integrated, “wraparound” model. - Jason Bryant describes education as transformative; during 20 years in prison, he earned a bachelor’s degree, two master’s degrees, and certification as a drug and alcohol counselor. - CROP seeks to help participants build skills and stability rather than simply return them to disconnected support systems. ## UX Design as a Career Path - CROP trains fellows in UX design using Figma. - Instructor Alexis Bustos joined after five years as a UX designer because she wanted to make a direct contribution to diversity and inclusion in technology. - She sees fellows’ storytelling, problem-solving, and ability to connect with people as valuable strengths in UX. - According to Bustos, the fellows primarily need technical training and access to tools—not a fundamentally different set of abilities. ## Reducing Recidivism Through Opportunity - The program aims to help address California’s approximately 50% recidivism rate. - California spends about $106,000 per incarcerated person annually, while only 3.4% of that spending goes toward rehabilitation. - CROP says its program costs roughly half the per-person cost of incarceration. - In 2021, the organization secured a three-year, $28.5 million partnership with California after presenting its plans to Governor Gavin Newsom. ## Challenging Social Stigma - CROP’s broader mission is to demonstrate that formerly incarcerated people can transform their lives when given meaningful opportunities and resources. - The program combines practical support with professional development so fellows can envision futures beyond the limitations imposed by criminal records. - By preparing participants for careers in technology, CROP also seeks to create new entry points into an industry where formerly incarcerated people have historically had limited access. CROP’s approach suggests that successful reentry requires more than isolated services: stable housing, coaching, education, technical skills, and employment support must work together. Programs that pair this holistic foundation with real career opportunities can benefit both participants and the communities they return to.

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Design’s New Deal | Figma Blog

Brian Chesky’s claim that designers can lead products—and even companies—has sparked debate about the future role of product managers. The article examines whether Airbnb’s design-led approach represents a broader shift or an overstatement of design’s independence from business and product strategy. Five leaders from design and product offer perspectives on how these disciplines should work together. ## Chesky’s Design-Led Vision - At Config 2023, Airbnb CEO Brian Chesky argued that designers are increasingly positioned to work alongside engineers rather than report to or be directed by product managers. - He suggested that designers can help drive products and, in some cases, lead entire companies. - The ultimate goal, in his view, is not organizational status but creating products that people genuinely love. ## Airbnb’s Near-Death Story - Chesky framed Airbnb’s transformation as a story of crisis, recovery, and growth shaped heavily by design. - His conversation with Figma CEO Dylan Field drew attention because it connected design decisions directly to business survival and post-IPO growth. - The talk generated strong reactions among designers, including the impression that Airbnb had eliminated its product management function entirely. ## The Debate Over Product Management - The article questions whether Airbnb’s example signals “the end” of the all-powerful product manager. - It cautions that public reactions may have exaggerated or misinterpreted Chesky’s comments. - Rather than presenting a simple design-versus-PM conflict, the discussion invites a closer examination of how responsibility, decision-making, and leadership are distributed across product organizations. ## Five Industry Perspectives The article brings together leaders from design and product to interpret Chesky’s ideas: - Julie Zhuo discusses the importance of deep domain knowledge. - Steve Johnson argues that design disconnected from business becomes mere decoration. - Sho Kuwamoto considers whether product organizations should favor creative work over layers of middle management. - Lenny Rachitsky explains why capable product managers remain difficult to find. - Yuhki Yamashita explores the value of embracing work in progress. The practical lesson is not that companies should abolish product management, but that design should have a stronger voice in product direction. Effective organizations likely need designers, engineers, and product leaders to share ownership rather than operate through rigid hierarchies.

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Navigating the intersection of design and business: a conversation with Airbnb’s Brian Chesky | Figma Blog

Airbnb CEO Brian Chesky argues that design should shape business strategy, not merely product appearance. He describes how Airbnb drifted from its design-led origins as it grew, becoming fragmented, experiment-heavy, and less innovative. By reconnecting with the principles of Apple’s design renaissance, Chesky began reconsidering how the company should be organized and led. ## Pulling Airbnb Back from the Brink of Failure - Airbnb was founded by two designers and an engineer, challenging conventional views that designers do not start companies. - Its original philosophy was to bring design into the boardroom and create a product that felt distinctive and meaningful. - By late 2019, Chesky feared Airbnb had become unrecognizable: - The company had roughly 10 divisions, each with numerous subdivisions. - Product managers and A/B testing dominated decision-making. - More employees and projects produced fewer visible product changes while increasing costs. - Chesky believed he had lost the courage required for creative leadership and that conventional corporate practices had displaced Airbnb’s founding vision. - The timing was especially difficult because Airbnb was preparing for its IPO, making major organizational changes risky. ## Rediscovering Design-Led Leadership - During the 2019 holiday season, Chesky met Hiroki Asai, a former Apple creative director, and Jony Ive, Apple’s former design leader. - Their perspective reminded him of the design-centered culture Steve Jobs had established at Apple. - Chesky began exploring whether Airbnb could return to a similarly integrated model, where design and creative judgment played a central role in how the company operated. ## Design’s Place in Business - Chesky suggests that designers are rarely elevated to CEO roles because businesses tend to favor scientific, analytical, and operational methods. - Creative work requires conviction and risk-taking, qualities that can weaken as organizations become larger and more bureaucratic. - His experience led him to question whether standard corporate structures are compatible with maintaining a company’s original creative vision. The excerpt presents Chesky’s central lesson: sustained growth can dilute a company’s founding principles unless leaders deliberately preserve design, courage, and customer-centered decision-making at the heart of the business.

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Shopify’s secret for staying ahead of the game | Figma Blog

Shopify encourages teams to pursue bold, unconventional ideas instead of settling for incremental improvements. The company challenges standard practices in product discovery, planning, and decision-making, using visual collaboration tools to create more creative and inclusive discussions. Its approach suggests that deliberately disrupting familiar workflows can produce stronger, more original outcomes. ## Challenge Documentation-First Product Work - Traditional roadmapping often begins with a written document outlining the problem and proposed direction. - Shopify’s Katarina Batina argues that this method can reinforce habits rather than clarify the real problem or uncover broader opportunities. - Starting in a collaborative visual workspace such as FigJam helps teams “break their brains” out of linear thinking. - Roadmap templates make metrics, key problems, proposed solutions, principles, assumptions, and dependencies explicit. - This structure allows teams to explore possibilities more freely instead of simply reacting to a finished document. ## Plan How You Plan - Shopify adapted a FigJam template for an annual in-person planning session among largely remote colleagues. - Team members completed the template beforehand, creating a shared baseline for discussion. - During the meeting, they updated the plan in real time as strategic decisions were made. - The shared workspace preserved the outcomes digitally, avoiding the need to photograph scattered sticky notes. - The team considered this approach its most effective planning session to date. ## Democratize Strategic Discussions - Shopify treats design tools as the primary setting for discussing strategic product decisions. - Visual collaboration gives people more ways to express ideas than written documents alone. - This is especially important for employees who may have strong ideas but do not excel at articulating them in prose. - In large meetings, participants can communicate through links, images, project snapshots, and sketches rather than relying entirely on text. - The approach makes decision-making more inclusive and helps teams develop a forward-looking vision. ## Sketch Ideas Instead of Overexplaining Them - The article begins a further section arguing that sketching can help teams develop ideas that are difficult to express verbally. - The provided text ends before this section is completed. Shopify’s broader recommendation is to intentionally disrupt familiar processes: replace rigid documents with visual exploration, make planning collaborative and continuous, and give teams multiple ways to communicate ideas.

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How to build ground-breaking products: A manager’s guide | Figma Blog

Great products come from clarity: teams need to understand the customer problem, the reason it matters, and what can realistically be built. Managers help create that clarity by focusing on customer value rather than internal goals, involving customers directly, filtering ideas, and keeping teams aligned. The article argues that practical, collaborative decision-making produces stronger products than pursuing organizational priorities or exciting ideas in isolation. ## Design for Customers, Not OKRs - Avoid “shipping the org chart”—building products around company hierarchy instead of customer needs. - Localized goals and narrowly defined OKRs can cause teams to solve the wrong problems. - Roadmaps and planning should make the product’s value proposition visible to the wider organization. - Prototypes help teams: - Identify whether they are addressing the right problem. - Build leadership support. - Let decision-makers explore a solution before committing to it. - Make product decisions faster and more transparently. ## Put Customers to Work - Ironclad used a customer round table of 10–15 participants to understand how customer needs changed during the pandemic. - Insights from these conversations shaped a major portion of the company’s 18-month product roadmap. - Customers contributed throughout the process by reviewing concepts and beta-testing features. - Co-creation improves product quality while also making customers more invested in the final outcome. ## Filter Ideas Through Three Questions - Collaboration can generate too many ideas to pursue effectively; Work & Co. produced nearly 50 concepts for an IBM Research platform within weeks. - Managers should evaluate ideas by asking: - Why does this product or platform need to exist? - What does it need to do? - How will we build it? - The goal is not to choose the most exciting idea, but the most valuable and shippable one. - Strong product management connects creativity with feasibility. ## Keep Teams Focused - After selecting a direction, managers must help teams remain focused on executing it. - The article introduces the Eisenhower Matrix as a strategy for prioritizing work according to urgency and importance. - This kind of prioritization helps teams concentrate on meaningful product work rather than being distracted by less consequential tasks. Managers should ground product decisions in customer value, use prototypes and customer collaboration to reduce uncertainty, and apply practical prioritization to turn promising ideas into products that can actually ship.

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Raising the (table) stakes on tables in FigJam | Figma Blog

FigJam introduced native tables to make roadmapping, planning, and organizing information clearer and easier to edit collaboratively. The team deliberately focused on visual presentation rather than complex data manipulation, prioritizing simplicity for both table creators and viewers. Building the feature required extensive work on multiplayer conflict resolution, responsive editing controls, and visual clarity at different zoom levels. ## Why FigJam Needed Tables - Internal teams were already creating tables with stickies and shapes for: - Feature requirements and prioritization - Project tracking - Product marketing messaging - Design critique feedback - Brainstorming and vote counting - Native tables improve performance and reduce the effort of assembling makeshift grids. - The core requirements were to make tables: - Clear - Easy to create - Editable by everyone - FigJam intentionally avoided becoming a complex spreadsheet or data-manipulation tool. ## Designing for Creators and Users - The team treated table creation and table editing as equally important experiences. - A single toolbar click creates a pre-styled table, similar to other FigJam elements. - Users can choose from a limited style palette, while the entire table remains visually consistent. - Adding rows or columns derives styling from the neighboring row or column. - Changing a table’s color automatically adjusts its text for readability. - Programmatically drawn borders help separate cells without creating excessive visual noise. ## Multiplayer Editing Challenges - Tables may contain many cells edited simultaneously by users at different zoom levels. - Unlike ordinary elements, simultaneous table edits cannot simply use “last update wins” behavior. - Changes often need to be merged so multiple users’ contributions are preserved. - Multiplayer support consumed at least half of the engineering effort. - The team spent months addressing concurrency bugs and edge cases, including collaborative typing in the same cell. - Testing included simulated second users, such as a script that repeatedly typed “FigJam.” ## Interaction Design for Collaborative Tables - Standard FigJam selection-based editing became visually overwhelming when multiple people edited different cells. - The team changed table behavior in two important ways: - Editing controls appear on hover and follow the user’s cursor. - A prominent button lets users add a complete row or column. - Table functionality adapts to zoom level: - At distant zoom levels, users can move and arrange the table. - At closer zoom levels, they can resize it and add rows or columns. - This approach keeps the interface uncluttered while exposing more controls when they are useful. The resulting feature keeps tables intentionally simple and presentation-focused while making them native to FigJam’s collaborative, visual environment. For teams that need lightweight planning, tracking, or structured brainstorming, native tables are preferable to building grids manually from shapes or sticky notes.

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