visual-communication

2 posts

figma

Paula Scher’s 10 Rules for Play | Figma Blog (opens in new tab)

Paula Scher argues that creative “play” comes from freeing the mind to make unexpected connections between existing ideas, not from inventing something completely original. Her approach combines deliberate mental wandering, exposure to history and other disciplines, supportive collaborations, and a willingness to reject trends. The goal is to create conditions where designers can experiment and initiate new directions. ## Creating Space for Ideas - Meet the client, understand the brief, then do a mindless task such as cleaning to clear mental space. - Look through design-history books broadly, without copying or bookmarking ideas; begin the project later. - Use boring or uncomfortable situations—waiting rooms, traffic, offline flights—as opportunities to sketch and let the mind wander. ## Building Conditions for Play - Nurture long-term relationships that allow creative freedom, such as Scher’s decades-long work with the New York Public Theater. - Maintain a healthy mix of projects, support the team, and encourage people to question assumptions. - Treat better work as a way to raise expectations and generate even better work. - Recognize that genuine opportunities to experiment are rare, and consider pro-bono or low-paid projects as spaces for discovery. ## Escaping Familiar Influences - Change tools and leave the computer behind. - Visit bookstores, museums, galleries, or shops, and explore disciplines unrelated to the current project. - Accept that all creative work is influenced by something else; originality comes partly from how influences are combined and from avoiding passing trends. - Avoid mood boards when they merely encourage producing a slightly altered version of existing marketplace styles. ## Starting New Directions - Initiate your own creative “cluster” by doing something daring. - Design trends often become ordinary when others imitate the first bold example, so innovation requires being willing to go first. Designers can cultivate play by creating distance from routine, seeking varied experiences, and protecting relationships and projects that enable experimentation rather than imitation.

figma

Figma’s Series D round | Figma Blog (opens in new tab)

Figma announced a $50 million Series D funding round on April 30, 2020, led by Peter Levine and Marc Andreessen of Andreessen Horowitz. The company planned to use the funding to strengthen its collaborative design and prototyping platform while expanding into broader visual communication and creativity tools. The announcement also highlighted Figma’s growing relevance as remote work accelerated during the COVID-19 pandemic. ## Funding and Investors - The Series D round raised **$50 million**. - It was led by **Peter Levine and Marc Andreessen at a16z**. - Existing investors—including **Index, Greylock, KPCB, Sequoia, and Founders Fund**—also participated. - New participants included **Henry Ellenbogen of Durable Capital** and several angel investors. ## Expanding Uses for Figma - Figma reported increased engagement as work and home life became more digitally connected. - Customers were using the platform beyond interface design for: - Visual whiteboarding - Diagramming - Slide creation - Virtual design sprints - City-building projects - Minecraft skin creation - These examples supported Figma’s broader vision of making design accessible to everyone, including non-designers. ## Planned Use of the Capital - Figma intended to invest further in its core design and prototyping platform. - Priorities included making the product more: - Powerful - Reliable - Collaborative - The company also planned to explore dedicated products for new visual communication and creativity use cases. - Figma viewed the shift toward remote collaboration as an opportunity to accelerate this work. ## Hiring and Company Mission - Figma continued hiring to support its expansion. - Its long-term mission remained making design accessible to a wider audience through web-based collaborative tools. Figma’s Series D funding was positioned as both an investment in its core collaborative design product and a step toward becoming a broader platform for visual communication.