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3 Ways Teams Are Building Conviction Faster With Figma Make | Figma Blog (opens in new tab)

Product teams are using Figma Make to turn abstract product ideas into interactive prototypes earlier in the process. By making concepts tangible, PMs can align designers and engineers, test assumptions, collect feedback, and build conviction before significant development begins. The article highlights examples from ServiceNow, Ticketmaster, and Affirm.

Prototyping Instead of Relying Only on PRDs

  • Product managers traditionally translate customer needs, design goals, and engineering constraints into shared decisions.
  • Figma Make lets them create prototypes that demonstrate both a product’s appearance and behavior.
  • Interactive prototypes provide more useful early feedback than static mockups or abstract explanations.
  • Teams can identify problems, test ideas with users, and adjust direction before implementation progresses too far.
  • Earlier visibility helps teams make better-informed decisions and build products that more closely meet user needs.

Bringing Complex Product Thinking Into Shared Focus

  • At ServiceNow, Product Director Ram Devanathan works with a design team serving multiple product groups, making dedicated design support difficult to obtain.
  • He needed to redesign a configuration page containing 15–20 settings, including technical options affecting incident prioritization and system load.
  • The initial mockup was functional but did not fully communicate the desired hierarchy, guidance, or tone.
  • Ram used Figma Make to transform the mockup into a clearer prototype:
    • Settings were grouped logically.
    • Simpler options appeared first.
    • Tooltips explained individual settings.
    • A warning clarified that changes required restarting the service.
  • The prototype gave Ram and the designer a shared, concrete representation of the intended experience.
  • Figma Make templates can also embed design systems and UX patterns, allowing PMs to iterate consistently without requiring designers for every early exploration.
  • Ram found that showing the idea directly was much more effective than describing it abstractly, helping the team reach agreement faster.

Validating Features Before Building

  • The article next introduces Ticketmaster’s use of Figma Make for validating new features before development.
  • Ticketmaster applies prototypes to situations involving high-demand concert ticket purchases and internal dashboards for monitoring sales and troubleshooting issues.
  • The provided excerpt ends before explaining the specific feature-validation process or the third approach involving Affirm.

Figma Make is presented less as a replacement for design or engineering and more as an early collaboration and validation tool. Product teams can use it to communicate complex behavior, explore alternatives, and secure alignment before committing substantial resources.