digital-art

2 posts

figma

Making Space for a Handmade Web | Figma Blog (opens in new tab)

The web’s early personal, expressive character has been diminished by commercialization, platform standardization, and pressure to optimize for broad audiences. Chia Amisola argues that a “handmade web” still exists in pockets such as Neocities and internet-art communities, and that anyone can support it by making a website without forcing it to serve a conventional purpose. Websites can instead be temporary, obscure, playful, poetic, or collectively imagined spaces. ## From Personal Webpages to Standardized Platforms - In the 1990s, services such as GeoCities gave people small parcels of digital space to build personal webpages. - GeoCities hosted as many as 38 million pages, organized into themed “neighborhoods” and shaped by amateur creativity. - Although the web now contains more sites than ever, efficiency, commercialization, and social media have reduced its visual and expressive variety. - Many people retreat into the internet’s “dark forest,” limiting public self-expression because of judgment, surveillance, or pressure to conform. ## The Handmade Web Still Exists - Neocities continues GeoCities’ legacy by offering free hosting and has grown to nearly one million sites. - Organizations including Rhizome, the Center for Net Art, and the School for Poetic Computation support internet art through exhibitions and workshops. - Decentralized-web initiatives supported by groups such as the Internet Archive promote an internet shaped and owned by its users rather than concentrated platforms. ## Websites as Living, Personal Spaces - Making a website is presented as the most direct way to participate in the handmade web. - A website does not need to be a resume, portfolio, blog, homepage, or comprehensive representation of its creator. - It can be treated as a changing environment that grows over time, rather than a fixed destination. - Personal sites can be short-lived or maintained for decades, focused on one subject or combining many interests, and addressed to a broad community or a single person. ## Websites with Time Limits - Websites can deliberately operate only at particular times or for limited durations. - B&H’s website reflects the closing schedule of its physical stores during religious observances. - “Cloudwatching” and “Stargazing” are accessible only during the day and night, respectively. - Temporary projects such as Internet Stoop and Reddit’s The Button demonstrate how expiration and scarcity can create meaningful online experiences. - Digital spaces are inherently impermanent because domains expire and sites require ongoing maintenance. ## Websites That Resist Discovery - A site can be rewarding precisely because it is difficult to find. - Cassie McQuater’s *Black Room* uses an intentionally illegible URL, while *Default Filename TV* collects videos that retain their original camera-generated filenames. - Obscurity offers an alternative to search-engine optimization, algorithmic distribution, and polished branding. - These sites encourage “surfing” through links and rewarding accidental discovery. ## Websites Without Clear Ownership - Websites can outlive or separate themselves from their original creators, much like abandonware. - Anonymous or ownerless sites can function as fictional tools, alternate realities, or spaces where visitors construct their own meanings. - JODI’s long-running site presents a maze of ASCII landscapes, while the collectively authored SCP Foundation uses a fictional wiki to build a shared mythology. The practical recommendation is simple: make a website without requiring it to be useful, polished, permanent, or widely understood. Its value may lie in being personal, strange, temporary, and shaped by the people who encounter it.

figma

What’s Happening at Config 2024? | Figma Blog (opens in new tab)

Config 2024 brought together product builders, designers, artists, and inventors for a conference focused on creativity, technology, and unconventional thinking. Figma’s coverage highlights talks, workshops, community activities, and behind-the-scenes moments from the event. The central message is that meaningful innovation comes from authentic perspectives, outside influences, experimentation, and the freedom to play. ## Conference Community and Programming - Config featured both in-person and virtual programming, including: - “Design of Everything” - New feature recaps - Friends of Figma - Figma EDU - “Figma like the pros” - Daily conference recaps - Attendees came from around the world, supported by speakers, staff, and volunteers. - Figma encouraged viewers to revisit sessions through its YouTube playlist and announced Config APAC for July 2. ## Designing Beyond Expectations - Karla Mickens Cole and Nashilu “Nash” Mouen of The Browser Company discussed designing for a world that resists conformity. - Working on the Arc browser, they argued that products should carry the “fingerprints” of their creators—their experiences, identities, and perspectives. - Nash emphasized that designers should look beyond technology for inspiration, drawing from unexpected sources, stories, and culture. ## AI, Digital Art, and Criticism - Artist Refik Anadol described his digital artwork *Unsupervised*, which uses AI to reinterpret MoMA’s archive. - He framed the project as an exploration of “the possible dreams of the machine.” - Responding to criticism that his work simplifies data, Anadol questioned who the critics are and what perspectives shape their judgments. - His comments reflected the broader challenge of establishing digital and AI-assisted art within the traditional art world. ## Creativity Through Play and Failure - Inventor and YouTuber Simone Giertz presented humorous projects such as a toothbrush-brushing helmet, a slapping alarm clock, a soup-feeding robot, and a drone hair cutter. - After leaving her startup, she found that striving for excellence was not helping and instead gave herself permission to play. - She stressed that difficulty does not necessarily equal importance. - Giertz also discussed overcoming self-deprecation and building a professional identity through her product design company, Yetch. - Her brainstorming exercise—finding unusual uses for a brick—encouraged attendees to embrace strange and creative ideas. - She concluded that creating her own career was her favorite invention. ## Design, Merchandise, and Hands-On Experiences - The conference floor offered opportunities for attendees to connect, explore exhibits, and shop at the Figma Store. - Attendees praised the quirky, distinctive character of the event merchandise. - In the Maker Space, participants customized tote bags with patches and received personalized aura portraits. Config 2024’s activities reinforce a practical creative philosophy: designers should draw from life beyond their field, experiment without fear of failure, and build work that reflects their individual perspectives.