hardware-design

3 posts

toss

Layers of your time : Celebrating the time spent with Toss (opens in new tab)

안녕하세요. Visual Designer 이정현이에요. 저는 사내 구성원을 위한 브랜드를 설계하는 인터널 브랜딩을 담당하고 있어요. 하드웨어 제작이 처음인 상태에서 첫 미션으로 팀원들의 입사 기념일마다 주는 N주년 굿즈 리뉴얼을 진행했어요. 오늘은 그 8개월의 과정에서 제가 찾은 좋은 인터널 브랜딩의 조건을 나눠보려고 해요. 배경 토스엔 팀원의 입사 근속 주년마다 시간을 축하하며 선물을 전하는 문화가 있어요. 메달 코인, 와인, 큐브처럼 매년 굿즈로 이 문화를 이어왔죠. “N주년 굿즈”라고 부르…

meta

How We Built Meta Ray-Ban Display: From Zero to Polish (opens in new tab)

Meta's development of the Ray-Ban Display AI glasses focuses on bridging the gap between sophisticated hardware engineering and intuitive user interfaces. By pairing the glasses with a neural wristband, the team addresses the fundamental challenge of creating a high-performance wearable that remains comfortable and socially acceptable for daily use. The project underscores the necessity of iterative refinement and cross-disciplinary expertise to transition from a technical prototype to a polished consumer product. ### Hardware Engineering and Physics * The design process draws parallels between hardware architecture and particle physics, emphasizing the high-precision requirements of miniaturizing components. * Engineers must manage the strict physical constraints of the Ray-Ban form factor while integrating advanced AI processing and thermal management. * The development culture prioritizes the celebration of incremental technical wins to maintain momentum during the long cycle from "zero to polish." ### Display Technology and UI Evolution * The glasses utilize a unique display system designed to provide visual overlays without obstructing the wearer’s natural field of vision. * The team is developing emerging UI patterns specifically for head-mounted displays, moving away from traditional touch-screen paradigms toward more contextual interactions. * Refining the user experience involves balancing the information density of the display with the need for a non-intrusive, "heads-up" interface. ### The Role of Neural Interfaces * The Ray-Ban Display is packaged with the Meta Neural Band, an electromyography (EMG) wristband that translates motor nerve signals into digital commands. * This wrist-based input mechanism provides a discrete and low-friction way to control the glasses' interface without the need for voice commands or physical buttons. * Integrating EMG technology represents a shift toward human-computer interfaces that are intended to feel like an extension of the user's own body. To successfully build the next generation of wearables, engineering teams should look toward multi-modal input systems—combining visual displays with neural interfaces—to solve the ergonomic and social challenges of hands-free computing.