Reverse Engineering

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lineOriginal article

Practical security knowledge growing with (opens in new tab)

LINE CTF 2025 serves as a collaborative platform for global security experts to exchange technical knowledge and tackle real-world cybersecurity challenges through a competitive framework. Under the newly integrated LY Corporation, the event evolved to prioritize anti-AI problem design and enhanced privacy protections, reinforcing its position as a top-tier competition in the Asian security community. The event successfully demonstrated that high-quality problem engineering and community-focused operations can drive both individual growth and organizational security excellence. ## Strategic Shift and AI-Resilient Design * **Multisite Collaboration:** While previous years were led primarily by the Japanese team, 2025 saw a shift where the Korean security team led preparations and the Vietnamese team contributed the highest volume of technical challenges. * **Counter-AI Engineering:** To maintain fairness in an era of LLMs, problems were specifically designed to mislead automated AI analysis, requiring human logic and deep conceptual understanding to arrive at the correct "flag." * **Systemic Integration:** This was the first year applying the unified LY Corporation administrative and approval processes, resulting in a more refined timeline for problem verification and quality control. ## Competition Format and Problem Engineering * **Jeopardy-Style Challenges:** The event featured 13 independent challenges—6 Web, 4 Pwnable, and 3 Reverse Engineering—where teams earned points based on difficulty. * **Three-Stage Validation:** Every problem underwent a rigorous cycle of idea conception, technical environment isolation/testing, and internal peer review to eliminate unintended "cheese" solutions or bugs. * **Technical Philosophy:** Problems were modeled after real-world service vulnerabilities and latest security trends, targeting a difficulty level that requires several hours of dedicated analysis by a skilled researcher. ## Platform Evolution and Performance * **Privacy-First Infrastructure:** The team customized the open-source CTFd framework to remove email-based registration, instead using a recovery-code system to ensure participant anonymity and data security. * **Growing Technical Prestige:** The competition’s rating on CTFtime (a global community platform) has climbed steadily over three years, reaching a weight of 66.5 in 2025, reflecting its high quality and difficulty. * **Competitive Results:** The Korean team "The Duck" maintained dominance with a third consecutive win, while the battle for second place was decided by a dramatic last-minute solve by the Japanese team "GMO Ierae." Participating in CTFs like LINE CTF offers an invaluable practical learning environment for security engineers to master vulnerability analysis and exploit development. Aspiring and professional researchers are encouraged to engage with these challenges to sharpen their analytical skills and contribute to a more robust, collaborative global security culture.

figma3 min readCurated summary

Meet the maker: Marcin Wichary | Figma Blog

Marcin Wichary’s book *Shift Happens* explores the 150-year evolution of keyboards, typing, and QWERTY as tools shaped by many people rather than a single inventor. His making process relies on rapid prototyping, experimentation, and frequent feedback, whether he is writing, designing, coding, or preparing print materials. The project demonstrates how play and iteration can make a complex, long-term creative effort manageable. ## The History and Meaning of Keyboards - The book examines how keyboards evolved from typewriters to teletypes, computers, and modern devices. - Although keyboards seem functional and unremarkable, their role has changed significantly: - They were once primarily used for producing documents. - Today, they are often used for chatting, texting, and online communication. - QWERTY’s history reflects collective technological development; its designer is effectively “everybody and no one.” ## A Prototyping-Based Creative Process - Wichary builds small versions of ideas, evaluates them, and shares them with others. - He began designing the book’s layout before finishing the manuscript. - Custom plugins automated the flow of text and images into the print layout. - He ordered a print-on-demand prototype as soon as the first manuscript was ready, before completing proofreading. - He tested difficult print scenarios, including: - Black pages - Vivid colors - Highly detailed photographs - Specific paper and page sizes - Iteration often made the project feel unfinished and chaotic, but embracing that uncertainty helped him improve the work. ## Using Experiments to Sustain Momentum - To avoid becoming overwhelmed by writing, research, and image licensing, Wichary created small experimental projects. - He: - Reverse-engineered vintage keyboards and connected them to modern computers. - Built unusual keyboards, including a piano-based typing keyboard. - Tested exceptionally good and bad keyboards. - Created mini-games and a typewriter simulator. - These projects were partly useful for research but also helped preserve his enjoyment of the subject. ## Reviving the Gorton Typeface - Wichary recreated Gorton, a distinctive technical typeface associated with 1980s keyboards and CNC machinery. - Because it had never been released as a TrueType font, he redrew it in Figma and refined it in Glyphs. - The work connected to his first Figma project, which involved type-design tools, and gave him an opportunity to use those tools as a practicing type designer. ## Figma as a Book and Collaboration Tool - He used Figma for: - Moodboards - Print layouts - Website and Kickstarter designs - Newsletter materials - Color systems - Reusable layouts through auto layout - Plugins helped manage complex layouts that had to be revised repeatedly. - Figma’s sharing features made it easy to solicit feedback from people unfamiliar with the tool. - Comments, voting, and canvas annotations supported collaboration with friends, designers, and remote 3D artists. ## Feedback as Part of Making - Wichary built a custom app to gather reactions to individual book chapters through a private URL. - Reviewers could respond using emojis or short comments. - The app made feedback more accessible and provided a refreshing break from writing. - Building a purpose-specific tool also made the feedback process enjoyable rather than purely evaluative. The project’s central lesson is to combine disciplined iteration with playful experimentation. Prototypes, small tools, and early feedback can expose problems sooner while keeping a demanding creative project engaging.

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