Inside the Redesigned Figma, Where Your Work Takes Center Stage | Figma Blog
UI3 is Figma’s third major redesign, created to manage the complexity accumulated over nearly a decade of new features. Its central goal is to put users’ work—not the interface—at the center while preserving professional workflows and making Figma more approachable. The redesign also establishes a flexible foundation for products such as Dev Mode, Figma AI, and Figma Slides. ## Why Figma redesigned the interface - **Center users’ ideas:** New capabilities such as interactive components and AI risked making the interface feel crowded or distracting. - **Serve both beginners and experts:** Figma aimed to become more intuitive for newcomers without removing the power and familiar ergonomics professional designers rely on. - **Adapt to modern design practices:** Reusable components, generative AI, and higher-level abstractions require tools that provide building blocks rather than focusing only on individual pixels. - **Prepare for the future:** UI3 supports Figma’s broader ecosystem, including closer connections between design and code, Dev Mode, Figma AI, and the newly introduced Figma Slides. ## Clearing the stage for the canvas - The redesign began by maximizing canvas space and reducing visual distractions. - Figma experimented with extreme concepts, including interfaces that appeared only on hover and layouts where panels constantly appeared and disappeared. - These approaches made the workspace feel unstable, so the team moved toward a more consistent solution: - Resizable and collapsible panels - A slim toolbar positioned at the bottom of the canvas - The ability to hide the interface completely and reveal panels when needed - The new structure creates a roomier workspace and provides a consistent framework for switching between Figma products. ## Iterative design process - Figma explored hundreds of interface variations. - Designers built and used many prototypes internally to evaluate how each approach affected real workflows. - Features and controls were deliberately removed until the team identified what users genuinely missed, then selectively restored them. UI3’s practical recommendation is to give designers more control over the interface: keep tools accessible, but allow the canvas and the work itself to take priority.
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