toss

Why Toss reduced its design roles to two (opens in new tab)

On April 1, Toss’s Design Chapter consolidated six design roles into two: Product Designer and Visual Designer. The change reflects how role boundaries had already blurred as designers crossed disciplines and technology reduced the importance of tool-specific expertise. Toss’s central argument is that designers should be organized around judgment and user problems—not the tools, media, or screens they work with.

Why Role Boundaries Became a Problem

  • The previous structure separated designers by tools and outputs rather than by the decisions they made.
  • Ambiguity emerged in areas such as:
    • Whether interaction in a design system belonged to Platform or Interaction Designers
    • Whether interactive graphics should be handled through Lottie, code, or UI design
    • Whether expanding a PC product to mobile belonged to a Tools Product Designer or Product Designer
  • These divisions sometimes determined ownership based on medium instead of capability or context.

Designers Were Already Crossing Disciplines

  • Tools Product Designers began designing mobile products.
  • Interaction Designers worked on parts of internal design tools.
  • Graphic Designers created semantic icon systems.
  • Platform Designers built interactive web pages.
  • Brand Designers with visual-design backgrounds worked on lighting products.
  • AI and other tools have shortened the time needed to learn formerly specialized skills, including:
    • Video and Lottie production
    • Figma prototyping
    • Coding interactive experiences
  • As tool proficiency becomes less differentiating, the ability to judge what creates a good experience becomes more important.

Product Designer

  • Product Designer and Tools Product Designer were merged into one role.
  • The distinction between mobile and PC disappeared.
  • The role now focuses on:
    • Understanding the user’s context and problems
    • Deciding how those problems should be solved
    • Designing across screen sizes and product environments

Visual Designer

  • Platform, Interaction, Graphic, and Brand Designers were combined into Visual Designer.
  • Visual Designers are expected to work across media and produce what the experience requires, such as:
    • Building interactions within systems
    • Creating icons for prototypes
    • Designing interactive web experiences
  • The defining capability is visual judgment: deciding what is beautiful, appropriate, and correct.
  • The title was chosen to emphasize visual decision-making rather than a specific medium or technique.

Lessons from Other Industries

  • Disney animation reduced many physical and intermediate production steps through software while preserving stages requiring important creative judgment.
  • Digital audio workstations allow artists such as Billie Eilish and Finneas to compose, perform, record, and mix with a laptop, but human judgment about what sounds good remains essential.
  • Digital cinema and streaming weakened the historical distinction between film and television production.
  • Across these industries, tools converged while the value of creative judgment increased.

What Comes Next

  • The new job structure will not immediately change how people work.
  • Toss still needs to redesign hiring standards, onboarding, and career-development paths.
  • The consolidation is intended to give designers broader ownership and more room to make decisions across disciplines, ultimately improving the experiences delivered to users.