Collaboration Tools

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Hack Day 2025 serves as a cornerstone of LY Corporation’s engineering culture, bringing together diverse global teams to innovate beyond their daily operational scopes. By fostering a high-intensity environment focused on creative freedom, the event facilitates technical growth and strengthens interpersonal bonds across international branches. This 19th edition demonstrated how rapid prototyping and cross-functional collaboration can transform abstract ideas into functional AI-driven prototypes within a strict 24-hour window. ### Structure and Participation Dynamics * The hackathon follows a "9 to 9" format, providing exactly 24 hours of development time followed by a day for presentations and awards. * Participation is inclusive of all roles, including developers, designers, planners, and HR staff, allowing for holistic product development. * Teams can be "General Teams" from the same legal entity or "Global Mixed Teams" comprising members from different regions like Korea, Japan, Taiwan, and Vietnam. * The Developer Relations (DevRel) team facilitates team building for remote employees using digital collaboration tools like Zoom and Miro. ### AI-Powered Personality Analysis Project * The author's team developed a "Scouter" program inspired by Dragon Ball, designed to measure professional "combat power" based on communication history. * The system utilizes Slack bots and AI models to analyze message logs and map them to the Big 5 Personality traits (Openness, Conscientiousness, Extraversion, Agreeableness, and Neuroticism). * Professional metrics are visualized as game-like character statistics to make personality insights engaging and less intimidating. * While the original plan involved using AI to generate and print physical character cards, hardware failures with photo printers forced a technical pivot to digital file downloads. ### High-Pressure Presentation and Networking * Every team is allotted a strict 90-second window to pitch their product and demonstrate a live demo. * The "90-second rule" includes a mandatory microphone cutoff to maintain momentum and keep the large-scale event engaging for all attendees. * Dedicated booth sessions follow the presentations, allowing participants to provide hands-on experiences to colleagues and judges. * The event emphasizes "Perfect the Details," a core company value, by encouraging teams to utilize all available resources—from whiteboards to AI image generators—within the time limit. ### Environmental Support and Culture * The event occupies an entire office floor, providing a high-density yet comfortable environment designed to minimize distractions during the "Hack Time." * Cultural exchange is encouraged through "humanity snacks," where participants from different global offices share local treats in dedicated rest areas. * Strategic scheduling, such as "Travel Days" for international participants, ensures that teams can focus entirely on technical execution once the event begins. Participating in internal hackathons provides a vital platform for testing new technologies—like LLMs and personality modeling—that may not fit into immediate product roadmaps. For organizations with hybrid work models, these intensive in-person events are highly recommended to bridge the communication gap and build lasting trust between global teammates.

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Figma Launches Latin American Spanish Localization | Figma Blog

Figma has launched Latin American Spanish localization for its product and support services, strengthening its presence across the region. The update reflects growing demand from Latin American designers, developers, startups, and enterprises, where more than 10 million Figma files were created in the past year. It is Figma’s fifth product localization and supports the company’s broader expansion beyond the United States. ## Expanding in Latin America - Figma already serves major regional companies including iFood, Itaú Unibanco, Mercado Libre, Nubank, Sicredi, TOTVS, and Quinto Andar. - The company says design is becoming an increasingly important business differentiator across Latin America. - Latin American Spanish is available starting July 2. ## What the Localization Includes - Spanish language support tailored specifically to Latin American users. - Culturally adapted product interfaces. - Dedicated customer support for the region. - The release follows Figma’s Brazilian Portuguese localization. ## Growing Regional Adoption - More than 10 million Figma files were created across Latin America in the previous year. - Companies such as iFood and Itaú Unibanco use Figma to coordinate design, product, and engineering workflows. - Leaders at these companies say localization will make collaboration and product development more natural and efficient. ## Figma’s Global Expansion - Latin American Spanish is Figma’s fifth localization, following Japanese, European Spanish, Korean, and Brazilian Portuguese. - Approximately 85% of Figma’s monthly active users were outside the United States in Q4 2024. - More than half of Figma’s 2024 revenue came from non-U.S. markets. - About two-thirds of monthly active users work outside traditional design roles, including roughly 30% who identify as developers. Figma’s Latin American Spanish release is intended to deepen its relationship with the region’s growing design and development community while making collaboration more accessible to local teams.

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Figma Localizes Product and Support for Spanish Market | Figma Blog

Figma is launching a fully localized Spanish experience for users in Spain, including translated products, culturally adapted interfaces, and dedicated support. The move reflects Spain’s strong adoption of Figma and the company’s broader strategy to serve its largely international user base. Spanish becomes Figma’s second fully localized language after Japanese, with more languages planned later this year. ## Spanish Localization Goes Beyond Translation - Figma is adapting its product experience for Spanish-speaking users through: - Full product translation - Culturally relevant user interfaces - Dedicated Spanish-language support - The rollout begins March 27 and is expected to finish by April 17. - Figma says it aims to understand the specific needs of Spanish businesses and product teams. ## Figma’s Strong Presence in Spain - Nearly half of Spain’s IBEX 35 companies use Figma, including: - Amadeus - Banco Sabadell - Cabify - SEAT - Repsol - Telefonica - Spanish users created more than 1.5 million Figma files in 2024. - Nearly 34,000 files are edited daily across the country. - The Barcelona Friends of Figma community has more than 2,000 active members, making it Figma’s largest community chapter. ## Benefits for Spanish Teams - Companies such as Telefonica and Cabify expect the Spanish interface to improve collaboration and make Figma more accessible. - Localization is intended to help designers, developers, and broader product teams communicate and work more efficiently. - The effort supports Figma’s shift toward serving the entire product development process, not only traditional design roles. ## Part of Figma’s Global Expansion - About 85% of Figma’s monthly active users are outside the United States. - Approximately half of its revenue comes from non-U.S. markets. - Around one-third of users identify as developers, while nearly two-thirds work outside traditional design roles. - Spanish localization arrives alongside Figma’s expanding product ecosystem, including: - FigJam, launched in 2021 - Dev Mode, launched in 2023 - Figma Slides, launched in 2024 - New AI capabilities and other product development tools Figma’s Spanish launch is both a response to Spain’s established user community and a broader investment in international growth. By combining language support with localized product experiences, Figma aims to reduce barriers for Spanish teams while preparing to add more languages throughout the year.

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Storyboarding the Future of Design and Creativity | Figma Blog

The post imagines how a Figma–Adobe partnership could transform design workflows by connecting products, assets, collaboration, AI, and storytelling. It envisions a future where ideas move instantly from user research to interactive storyboards, 3D models, prototypes, and marketing videos. The proposed merger was ultimately abandoned in December 2023 after the companies concluded regulatory approval was unlikely. ## From User Journeys to Storyboards - User journeys could be converted from basic sticky-note diagrams into visual storyboards. - More engaging formats would make it easier for teams to understand, discuss, and improve product experiences. ## Connected Assets Across Tools - Assets created in Adobe Substance 3D could be placed into Figma mockups. - Linked assets would remain synchronized, reducing manual updates across products. - Shared design systems could connect colors, fonts, and other design tokens between Adobe and Figma. - Adobe Fonts could become available directly within Figma. ## Multiplayer Collaboration in 3D - Adobe’s 3D tools could gain Figma-style multiplayer collaboration. - Multiple designers could work simultaneously on different aspects of a model, such as geometry, lighting, and textures. - Real-time collaboration could make learning complex 3D workflows easier. ## Generative AI in Product Design - Adobe Firefly could integrate directly into Figma workflows. - Designers could generate backgrounds that match an interface’s visual style. - Generative Fill could extend images to fit responsive layouts without leaving the design process. ## Prototypes Connected to Marketing - Working app prototypes could be inserted directly into launch videos. - Updates made to the product could automatically appear in the video, helping marketing teams keep pace with last-minute design changes. The post presents these integrations as a vision for a more connected and collaborative creative ecosystem, though the planned Figma–Adobe merger did not proceed.

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Figma and Chromebook: Empowering the next generation of designers | Figma Blog

Figma’s partnership with Google for Education brings Figma and FigJam to Chromebooks, making professional design and collaboration tools available to millions of students at no cost to participating schools. The initiative aims to remove financial, hardware, and geographic barriers to design education while preparing students for a digital-first workforce. Figma argues that design skills—especially visual communication, collaboration, problem-solving, and creativity—should be accessible to everyone, not only students with specialized degrees or expensive equipment. ## Bringing Design Tools to Chromebooks - School districts can deploy and manage free Figma Organization licenses through the Google Admin Console. - Figma and FigJam will be available on Chromebooks, the most common personal computing devices for students. - Students can design, brainstorm, and collaborate from their own school devices rather than relying on limited computer-lab sessions. - Schools can apply for the beta program beginning in summer 2022. ## Removing Barriers to Design Education - Specialized degrees, costly hardware, and expensive creative software can prevent students from gaining design experience. - Cloud-based Chromebooks make design tools more affordable and accessible. - Figma’s founders designed the product to be free because they had seen how expensive creative tools could be for college students. - The broader goal is to give students access to opportunities in design and software regardless of their financial background. ## Why Design Skills Matter - The shift from physical to digital work, accelerated by the pandemic, has increased the importance of digital design and visual communication. - Design education develops: - Complex problem-solving - Collaboration - Creative expression - Communication and critical thinking - These skills are valuable across disciplines, not only in traditional design careers. - Figma cites research suggesting that design-focused companies outperform their peers by a factor of two. ## Teachers’ and Students’ Experiences - Teachers report higher student engagement and enthusiasm in class. - Students with no previous exposure to design have become interested in pursuing it after graduation. - Some students use Figma at home for personal projects simply because they enjoy creating. - Teachers use FigJam for icebreakers, collaborative exercises, and classroom activities. ## Learning Through Play and Projects - Dylan Field emphasizes play, hands-on work, and project-based learning as important ways to develop design skills. - He describes his own project-based high school, where science concepts were reinforced through engineering projects. - That curriculum reflected a design process: - Explore broadly and generate possibilities - Narrow the options and choose a direction - Execute the selected idea - This approach helps students learn by making, experimenting, and solving concrete problems rather than relying solely on instruction. Figma’s Chromebook initiative is intended to make design education a normal part of students’ everyday learning. Providing free, accessible tools—combined with hands-on, collaborative projects—can help more students build the creative and technical skills needed for the future.

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With websites, what comes first: The copy or design? | Figma Blog

Website projects often become slow, repetitive exchanges between copywriters, designers, and stakeholders. The post argues that copy and design should be developed together rather than sequentially, using a shared, cloud-based workspace like Figma. Real-time collaboration reduces revisions, meetings, delays, and confusion while producing better web assets. ## The Problems with Separate Copy and Design Workflows - Copywriters may work in Google Docs while designers work in Sketch or another separate tool. - Teams repeatedly exchange drafts after discovering that text does not fit the design. - Design critiques, copy reviews, and stakeholder feedback can force additional redesigns. - Remote collaboration makes the process even more cumbersome; the author describes printing designs, writing edits by hand, scanning them, and sending them back. - Siloed tools make the project difficult to track, even for project managers. ## Developing Copy and Design Together in Figma - The author outlined the main copy points for each page in a Google Doc. - Designers created Figma frames representing the website pages. - Marketing and design worked simultaneously, progressing from high-fidelity wireframes to final designs. - Copy could be edited directly while viewing it in its intended visual context. - Designers spent less time handling communication and more time focusing on the design itself. ## A Shared Source of Truth - Stakeholders could access the latest copy and designs through a single project URL. - Team members could leave comments and review version history without exporting or emailing files. - The same designs could be used for user testing, allowing everyone to connect feedback with the current work. - Fewer meetings were needed, and the remaining meetings became more efficient. - Last-minute updates no longer required a separate scramble before milestone reviews. The practical recommendation is to replace sequential, tool-separated workflows with real-time collaboration between writers, designers, and stakeholders. Treating copy and design as interconnected parts of one process can make website projects faster, clearer, and less frustrating.

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How Virta Health uses Figma to help patients reverse type 2 diabetes | Figma Blog

Virta Health uses Figma as a collaborative foundation for designing healthcare experiences aimed at reversing type 2 diabetes. The company’s transparent, shared design process helps teams create consistent patient interfaces, involve non-designers, and move from ideas to implementation quickly. Figma’s real-time collaboration and reusable components have become central to Virta’s design culture and operational speed. ## Designing for High-Stakes Healthcare - Virta provides treatment for type 2 diabetes and other chronic metabolic diseases without medication or surgery. - Its mission is to reverse diabetes for 100 million people by 2025. - Reported results after one year include: - 94% of insulin users reducing or eliminating insulin use. - 60% of patients reversing type 2 diabetes. - Because healthcare products directly affect patients’ lives, interfaces must be intuitive, predictable, and reliable. ## Real-Time Collaboration Across Teams - Virta’s 11-person design team operates as a transparent internal hub for designers, developers, marketers, and physicians. - Since the company adopted Figma early, its designs have been accessible and current from anywhere and on any machine. - Designers share files in Slack, where teammates can immediately open the canvas, comment, duplicate work, and suggest improvements. - New team members can get productive quickly because the latest designs and decisions live in Figma. ## Consistency Through Components - Virta treats consistency as essential: patient and physician workflows should behave predictably across the app. - Figma components let designers reuse interface elements instead of recreating them manually. - The team developed a component library based on structural components and nested components. - Components support responsive desktop and mobile versions within a shared system. - Virta is applying the same structural principles to its codebase to reinforce consistency between design and implementation. ## Empowering Non-Designers - Figma allows marketing, product, leadership, developers, and physicians to participate directly in design work. - During the VirtaHealth.com relaunch, the entire process—from ideation through developer handoff—took place in Figma. - Shared visibility enabled faster feedback and helped the first page launch within a month. - Marketing teams use templated Figma files for social graphics, landing pages, and other collateral. - Non-designers can create assets independently, then tag designers for targeted reviews or illustration requests. - This self-service approach eliminated multiple design cycles and reduced the process by weeks. Virta’s experience suggests that collaborative design tools are most valuable when they become part of the company’s operating model, not merely a place to create mockups. Shared files, reusable components, and broad participation helped the company deliver faster while maintaining the consistency and clarity required in healthcare.

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