discord-social-sdk

7 posts

discord

General Availability of Mobile Platform Support Arrives in Discord Social SDK Version 1.10 (opens in new tab)

Discord Social SDK 1.10 makes mobile support generally available for iOS and Android, extending Discord’s social features into mobile games. The update focuses on reducing friction through improved Account Linking, richer Rich Presence options, and mobile commerce. Early partners including Tencent, Scopely, and Ninja Kiwi report stronger social engagement, easier squad formation, and increased community activity. ## Mobile Platform Support - The SDK supports: - Android 7.0 and later - iOS 15.1 and later - C++, Unreal Engine, and Unity projects - The goal is to bring desktop-like Discord social experiences to smaller screens and on-the-go play. - Discord says the SDK was refined with launch partners and tested against real mobile player behavior. ## Rich Presence on Android - Android games can now share live Rich Presence through multiple methods: - Account Linking - Remote Procedure Call (RPC) - These integrations improve game visibility and help players share what they are playing with their Discord communities. ## Faster Mobile Account Linking - Deeplink support simplifies the account-linking process. - Players can connect their Discord accounts directly and with fewer steps. - The reduced friction is intended to improve retention, engagement, onboarding, and campaign activation. ## Discord Social Commerce on Mobile - Discord is expanding Social Commerce to mobile games. - Developers can sell in-game items through Discord to existing players, friends, and potential new customers. - Early Marvel Rivals pilot results showed: - 41% of purchases were gifts. - 25% of gift buyers were lapsed or new players. - These results suggest Discord’s social graph can support both monetization and player acquisition. ## Tencent: Arena Breakout - Arena Breakout used the SDK to address fragmented cross-platform friend networks and slow squad formation. - Its integration included: - A Unified Friends List - Game Invites - Improved mobile Account Linking - Reported outcomes included faster squad formation, more cross-platform messaging, and increased activity in the game’s official Discord server. - Tencent plans to combine Discord social features with limited-time in-game events. ## Scopely: Marvel Strike Force - Scopely integrated Discord into its turn-based RPG to support: - Player communication - Alliance management - Community interaction - Customer support and moderation - The integration produced immediate account linking among new players and rapid creation of alliance channels. - Community feedback was strongly positive, with players mainly wishing the integration had arrived earlier. ## Tencent: Delta Force - Delta Force used Discord to connect in-game play with its broader player community. - The initial integration focused on Account Linking and the Unified Friends List. - Single-tap mobile linking replaced browser redirects and manual logins, improving onboarding and campaign activation. - The integration supported squad formation and community-created content, with future plans for Discord discoverability and Rich Presence invites. ## Ninja Kiwi: Bloons TD 6 - Bloons TD 6 began integrating the SDK with Account Linking and the Unified Friends List. - The provided article text ends before describing the full integration or its results. The update positions Discord’s Social SDK as a way for mobile developers to strengthen retention, social discovery, community participation, and monetization. Developers targeting mobile games should consider the SDK’s deeplink Account Linking, Android Rich Presence, Unified Friends List, invites, and emerging commerce capabilities.

discord

Bringing In-Game Commerce to Discord Communities (opens in new tab)

Discord is introducing in-game commerce directly inside gaming communities, beginning with *Marvel Rivals*. Players can browse, purchase, wishlist, and gift cosmetics through Discord, while developers gain a social distribution channel beyond their existing storefronts. The company presents the launch as an initial experiment that will inform broader platform, regional, and developer support. ## Building on Discord’s Commerce Experience - Discord says its Shop has demonstrated strong interest in socially driven purchases. - Nearly 20% of Shop purchases are gifts, increasing to almost 30% during holidays and seasonal events. - Features such as Wishlists and Nameplates have helped make commerce more integrated into everyday Discord interactions. - Official game communities give developers access to highly engaged players, including people who may not currently be playing. - Social discovery expands the potential customer base: friends can discover and purchase items from one another’s Wishlists, even if they do not play the game themselves. ## Marvel Rivals Launches In-Server Commerce - The initial rollout is taking place in the official *Marvel Rivals* Discord server. - More than 80% of *Marvel Rivals* players reportedly use Discord daily. - Players can: - Browse and buy cosmetics and bundles, including Costumes, Emotes, Emojis, MVPs, Nameplates, and Sprays. - Create Wishlists and view friends’ Wishlists. - Gift items through direct messages. - Send gifts even without playing *Marvel Rivals* themselves. - Access purchased items in-game through secure Discord account linking. - The launch coincides with the game’s first anniversary and the holiday gifting season. ## Connecting Discord and Game Accounts - *Marvel Rivals* has also integrated Discord-powered social features through Discord’s Social SDK. - Account linking keeps players connected across Discord and the game. - Discord reports that partners using these integrations have seen up to 36% more game days among linked players. - The broader Social SDK has previously been associated with playtime increases of up to 48%. ## Future Plans for Developers and Players - Discord describes the *Marvel Rivals* rollout as a learning phase. - Future work will focus on: - Gathering player and developer feedback. - Refining the commerce experience. - Exploring connections with other parts of Discord’s economy. - Expanding support to additional regions and platforms. - Bringing commerce capabilities to more game communities. - Discord frames the initiative as a way to create incremental revenue for developers while making it easier for players to discover, discuss, and celebrate games. Developers interested in adding commerce to their Discord communities can contact Discord’s business development team, while *Marvel Rivals* players can access the features through the game’s official server.

discord

Discord’s Powerful Cross-Platform Chat: Ready for Your Game (opens in new tab)

Discord is moving its Social SDK communication features out of closed beta, allowing games to integrate Discord-powered voice and text chat across desktop, console, and mobile. The SDK is designed to strengthen multiplayer connections, improve player retention, and let users communicate even without Discord accounts. New features such as lobby chat history, custom audio processing, and diagnostics make the integration more practical for developers. ## Social Features for Games - **Unified friends lists** let players access Discord friends in-game and connect with friends made through the game. - **Rich Presence** works across desktop, console, and mobile, displaying gameplay activity and supporting one-click joins. - **Game Invites** help players launch games and enter the correct party or lobby quickly. - **Cross-platform chat** supports communication between desktop, mobile, and console players, including users without Discord accounts. - **Discord Voice Chat** brings Discord’s real-time voice infrastructure into game lobbies, guilds, and matches. - **Linked Channels** connect in-game text lobbies with selected Discord channels. ## New Communication Improvements - **Chat history for active lobbies** allows conversations to persist between play sessions. - **Direct-message history** is planned for a future release. - **Custom effect processing** lets developers route Discord voice audio through middleware such as FMOD or Wwise. - **Audio diagnostics** provide debugging information about issues including echo cancellation and noise reduction. - **Mobile audio improvements** increase audio quality and connection stability. - Updated documentation covers voice chat management, moderation, lobby history, and chat-history design. ## Accessing the SDK - Developers must use the Discord Developer Portal. - The setup process involves selecting a platform, creating a Discord Application, and enabling the Social SDK. - Communication features are included in the initial SDK package. - Usage is rate-limited during testing. ## Approval Requirements Before submitting a game for approval, developers must: - Integrate core features such as account linking, Rich Presence with Discord Joins, and Discord Friends. - Ensure all selected features work end-to-end across both the game and Discord clients. - Handle user denials and other failure states correctly. - Make account linking accessible and clearly explained to players. - Provide supporting materials, including integration captures and a development timeline. - Meet Discord’s age-restricted user protection requirements, which are not fully detailed in the provided text. Developers interested in cross-platform social features can begin with the Social SDK now, using Discord’s documentation and developer community for implementation guidance.

discord

Discord Social SDK Updates & Integrations (opens in new tab)

Discord’s Social SDK, launched in March 2025, gives game developers free Discord-powered social features directly inside their games. The post highlights new SDK capabilities, early results from Rust, and GDC presentations showing how developers use Discord for communication, community building, and player growth. Early integrations suggest that seamless social tools can increase in-game engagement and strengthen player communities. ## New Discord Social SDK Features - Rich Presence now supports custom buttons on activity cards. - Unreal and Unity console support has improved through better packaging and documentation. - New guidance covers integrating and managing content moderation. - Players have more granular controls over in-game direct messages and communication preferences. - Webhook notifications alert developers when users unlink accounts or revoke application authorization. - Configurable request timeouts provide greater control over SDK integrations. - Partner feedback also led to improvements around online visibility, account access, and consistent experiences for players without Discord accounts. ## Rust Integration: Unified Communication Facepunch Studios partnered with Discord to test the SDK in *Rust*, which has sold more than 20 million copies and has over one million weekly active users. - The primary goal was to improve communication between players inside and outside the game. - Rust integrated the Unified Friends List and Cross-Platform Messaging features. - Players could communicate with their Discord friends without leaving the game or switching applications. - Facepunch and Discord offered an exclusive in-game reward to encourage account linking. - The reward helped drive initial adoption, while continued use of the social features increased in-game chat activity. - Facepunch reported that more friends were forming squads and playing together. ## Lessons from Early Integrations - Incentives can encourage players to try new social features. - Once players experience seamless communication, retention and engagement can improve. - Developers need controls for visibility, messaging, account linking, and authorization. - Testing with established game communities helps identify usability issues and improve the SDK before broader adoption. ## GDC 2025 Developer Examples Discord used GDC 2025 to showcase its tools and partnerships with game studios. - Discord emphasized its scale: 200 million monthly active users spend more than 2 billion hours gaming each month. - Theorycraft Games presented its development strategy for *SUPERVIVE*, including open development and community-led playtesting through Discord. - Discord served as the central platform for *SUPERVIVE*’s feedback and community strategy. - The Social SDK helped *SUPERVIVE*: - Extend its in-game social graph with Discord friends. - Enable game invitations through Discord Rich Presence. - Improve communication and party coordination. - Connect social features more closely to gameplay. Game developers looking to add communication, friend discovery, invites, or community features can use the Discord Social SDK as a way to provide these experiences without requiring players to leave the game. Early examples such as *Rust* and *SUPERVIVE* indicate that thoughtful integration, clear player controls, and incentives can make adoption more successful.

discord

Introducing the Discord for Business Newsletter, Vol. 1 (opens in new tab)

Discord’s first *Discord for Business Newsletter* highlights the company’s expanding advertising, developer, and entertainment initiatives. It reports strong results from Quests, introduces mobile video advertising and the Social SDK, and marks Discord’s tenth anniversary with a new CEO. Overall, Discord is positioning itself as a business platform built around authentic gaming communities and player engagement. ## Quests Advertising Reaches Its First Anniversary - Discord launched its first advertising product, Quests, one year ago. - **Video Quests** deliver branded video content and average more than 80% view-through completion. - **Play Quests** reward users for playing or streaming games, emphasizing active engagement over passive impressions. - More than 70 Quests have launched, generating millions of rewards. - **Mobile Video Quests** will begin a pilot in June 2025, expanding Discord’s advertising reach beyond desktop. ## Discord Social SDK for Game Developers - Announced at GDC 2025, the Social SDK lets developers add Discord-powered features directly to games. - Supported features include: - Friend lists - Game invites - Messaging - Voice chat - The SDK is free and can support players who do not have Discord accounts. - Discord says the tools can improve game discoverability and encourage longer play sessions. - Early users include Theorycraft Games, Facepunch Studios, and Scopely; the SDK is now available to all developers. ## Discord Turns Ten Under New Leadership - Discord now reports more than 200 million monthly active users and over 1.5 billion hours of monthly gaming activity. - Co-founder Jason Citron appointed **Humam Sakhnini** as CEO. - Sakhnini brings more than 15 years of gaming-industry experience, including leadership roles at Activision Blizzard and King Digital Entertainment. - The transition is intended to support Discord’s next stage of growth. ## Partnerships, Press, and New Promotions - Recent coverage has focused on Discord’s mobile advertising plans, Quests, gaming discovery, and its emphasis on authenticity. - Entertainment partnerships include: - A *Mission: Impossible* Quest offering a day of Nitro for completing a puzzle. - A Star Wars collection in the Discord Shop released around May 4. - Discord directs businesses to its Quest success stories and advertising solutions for further examples. Discord’s business strategy centers on rewarding users and integrating brands into existing gaming communities rather than relying solely on conventional ad impressions. Businesses interested in reaching gamers can explore Quests, mobile video campaigns, and Discord’s developer tools.

discord

Announcing Discord’s Social SDK, Helping Power Your Game’s Social Experiences (opens in new tab)

Discord’s Social SDK brings Discord-powered social features directly into games, allowing players to connect whether or not they have Discord accounts. Available at no cost for C++, Unreal Engine, and Unity developers, it supports unified friends, invitations, rich presence, and account linking. Discord says the SDK is designed to improve discovery, retention, and multiplayer communication, with expanded messaging, channels, and voice features available through a closed beta. ## SDK Availability and Purpose - Released on March 17, 2025, during the Game Developers Conference. - Available for: - C++ games - Unreal Engine - Unity - Currently supports Windows 11 and macOS. - Console and mobile support is planned. - Designed to bring Discord’s social infrastructure to games while preserving a seamless player experience. ## Core Social Features - **Unified Friends List** - Players can view Discord friends in-game. - In-game friends can also be surfaced through Discord. - **Deeplink Game Invites** - Players can invite Discord friends directly into a specific party, lobby, or session. - This reduces friction for joining multiplayer games and may improve retention. - **Rich Presence** - Displays a player’s game activity in Discord. - Supports one-click joins from Discord profiles. - Available across PC, console, and mobile. - Helps games gain visibility and attract additional players. - **Flexible Account Requirements** - Players can use the integrated social experience without owning a Discord account. - Optional account linking connects their in-game and Discord identities. - Provisional accounts support players who do not sign up for Discord. ## Closed-Beta Communication Features Several features are available to developers with limited access and can be fully enabled through Discord’s closed beta: - **Cross-Platform Messaging** - Enables conversations between in-game players and Discord users. - Direct messages can persist across both environments. - Discord accounts are not required for every participant. - **Linked Channels** - Connects in-game chat to selected Discord server channels. - Supports persistent communication for guilds, squads, and other groups. - **Discord Voice Chat** - Brings Discord’s voice technology directly into games. - Intended for guilds, matches, and in-game lobbies. ## Early Developer Integrations Discord tested and refined the SDK with developers including Facepunch Studios and Theorycraft Games. - Facepunch Studios reported that the Unity sample made integration straightforward and provided reusable examples for adapting the SDK to *Rust*. - Discord used partner feedback to improve: - Online visibility controls - Provisional-account behavior - Consistency for players without Discord accounts - Theorycraft Games highlighted direct messaging, lobbies, session invites, and provisional accounts as valuable features in *SUPERVIVE*. Game developers can begin using the freely available Social SDK today, while teams seeking cross-platform messaging, linked channels, and integrated voice should apply for the closed beta.

discord

Announcing Discord’s Social SDK, Helping Power Your Game’s Social Experiences (opens in new tab)

Discord has launched the Discord Social SDK, a free toolkit that allows game developers to integrate Discord's social infrastructure directly into their titles to drive player engagement and discovery. The SDK enables features like friends lists and messaging for all players, regardless of whether they have a Discord account, while offering deeper integration for those who choose to link their profiles. By tapping into Discord’s ecosystem of over 200 million monthly active users, the tool aims to help developers overcome discovery challenges in a market where a small number of franchises dominate total playtime. **Solving Discovery Through Social Connectivity** * With 20,000 games launching annually, Discord aims to leverage the fact that 50% of its users discover a new game on the platform every month. * Internal data suggests that playing with at least one friend increases gameplay session lengths sevenfold. * The SDK facilitates "friend-to-friend influence," where 28% of users launch a game within an hour of watching a friend stream it on the platform. **Core SDK Integration Features** * **Unified Friends List:** Synchronizes in-game and Discord friends lists, allowing players to maintain connections both inside and outside the game environment. * **Deep-linked Game Invites:** Enables players to send invites from their in-game list that allow Discord friends to join a specific party, lobby, or session with a single click. * **Rich Presence:** Displays real-time gaming activity on Discord profiles across PC, console, and mobile, serving as a passive discovery tool for a player's social circle. * **Flexible Account Requirements:** Developers can provide a unified social experience to all players without requiring a Discord login, though account linking unlocks more persistent social features. **Advanced Communication Tools in Beta** * **Cross-Platform Messaging:** A closed beta feature that allows players to continue game-related conversations across desktop, console, and mobile devices. * **Linked Channels:** Enables developers to sync in-game chat with specific Discord server channels, providing persistent messaging for guilds and squads. * **Integrated Voice Chat:** Grants developers access to Discord’s proprietary high-quality audio technology to power in-game voice communications. **Technical Specifications and Partnerships** * The SDK is currently available for C++, Unreal Engine, and Unity developers. * Initial support covers Windows 11+ and macOS, with console and mobile support listed as coming soon. * Early adoption partners include major studios such as Theorycraft Games, Facepunch Studios, 1047 Games, and Scopely. By providing these social tools for free, Discord is positioning itself as the foundational social layer for the gaming industry. Developers looking to capitalize on existing social graphs and improve player retention should consider integrating the SDK to bridge the gap between their game and the "digital living rooms" where players already spend their time.